Guild Wars 2 PvP (Part 1): Let us go to War

  Today I want to talk about a very important aspect of the game, the PvP of Guild War 2. I believe in competitiveness and the ability to provide a wide array of choices for groups or single players to be ingredients for a healthy and lasting PvP community in a game. Now I'm going to list the PvP formats we know so far: Hot Join   "Hot Join" are games aimed for the casual side of structured PvP. From 1v1 and up to 10v10 matches, players can join any open map at any time, as much as to experiment new builds, or wanting a few quick exciting matches to get out of the PvE environment. The Hot Join has a mechanic that on a lost match,...

Guild Wars 2: a worthy successor to 2011 mmos

Today I want to talk about combat, there are many things worth mentioning about this game and I'll probably spread this for future posts, yet the reason I chose this topic is because I feel that it is one of the most important aspects of the game. - Cross-class combo's, imagine a Elementarist setting a wall of fire and if someone shoots through it, the projectiles become imbued with the fire attribute dealing extra damage, or a guardian setting a healing circle on the ground and shooting through it will heal the allies in the vicinity of the enemy it hits. These are only a small example of the many combinations there will be in the game, sounds like fun? It sure does to me! - Dynamic skill system, no longer are we restricted to combat skills only when there is a target present as...

Eve online: Investment gone wrong

  It comes as a surprise to me that the news aren't about gold selling anymore... eight months ago, two players named Eddie and Mordor began to establish a reputation for themselves as online brokers. In reality, however, it was just the two of them taking in people’s money(aka ISK in-game) and giving back 5% every week as rewards from their "investment".   Week after week the business snowballed, but not as the money raked in but players who didn't know they were throwing away their money in the guise of investments for the future. In short order, they had as many as 300 new investors each week. All throwing their ISKs at the pair...

Free to play MMOs a new trend?

  In the past couple of years we have seen a lot of MMORPGs going from P2P(pay to play) to F2P(free to play) mainly due to subscription decline as a way to regain some players while maintaining profit from the online shops.     Most of this games were not made from unknown indy companies but from well established IPs and we are going to briefly talk about each one of them.   Dungeons and Dragons Online launched on February 28, 2006 and remained a p2p MMORPG with a $14.99 monthly fee up until September 9, 2009. Since going free to play Dungeons and Dragons Online has more players than ever. Plus, the game’s publisher("Turbin")...

Tera: Political system

  For those who don't know Tera is one of the next-generation games of the MMO genre, or should i say action-MMORPG. It's most known features are the targeting, combat and political system, to keep this post small i will only talk about its political system.   In Tera players can rise to fame through PvP, epic quests and via the popular vote to become 1 of 18 Vanarchs, these players are the rulers of their designated region and have the unique power to change the rules within their domain, such as changing the taxes, forbid(or not) world-pvp, opening new shops, make player-made events, change the spawn time of the mobs and...

Guild Wars 2: Sylvari redesign

  It seems that the designers were not pleased with the initial look of the Sylvari race, apparently they looked too much like the typical elfs which are humanoids that embrace nature(tree-huggers?) and not the intended "beautiful  plants", so they started to redesign it to make it more like a humanoid plant and this was the result:   Personally when i choose a race for my character i look at their animation and how cool the armor looks on them, i can't see their animation until it is shown in GamesCom but their armor seems to be entirely made out of plants as well which for me is a major turnoff, specially in a game were the...

World of Warcraft sustaining heavy casualties!

  We are on the second quarter of 2011 and it has been confirmed that Blizzard has lost over 300,000 World of Warcraft subscribers, adding to the losses in the first quarter it mounts up to 600,000+ subscribers that stopped playing in this year alone. As a result of the decline the developers are forced to find out other ways to please their faithful customers by other means other "adding random content". "As our players have become more experienced playing World of Warcraft over many years, they have become much better and much faster at consuming content..." - Blizzard CEO Mike Morhaime   Yes either that or Blizzard has...

Diablo 3: No Mods & No Offline...wut?

  Diablo 1 and 2 was part of my teen life, it brings back fond memories whenever I think back on the fun (and slightly masochist) times I spent with my friends in Hard Mode... now knowing that Blizzard forbids mods for a interface like Diablo 3 doesn't sway me much one way or another, the classic Diablo interface was never in much need for re-arrangings. And it’s no surprise they don’t want you modding the online game: it would rather undermine the item market.   However it is a shame to know that there will not be a offline mode for Diablo 3, I very much enjoyed that aspect on the previous versions and considering how Starcraft...

SW:TOR - (Raid Loot) trend for the future?

  It's come to my attention that Star Wars is on test phase regarding a new way to sort through loot drop from Operations(raids) in game, now any mmo gamer worth their salt should have experienced at least some of the few classic raid loot dramas, DKP system? Ninja looted? Well if this new system works out we can say goodbye to them and some more! Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops. As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the...

Diablo 3: Auction House

Just saw the announcement of the Auction House system that Blizzard is going to implement in the 3rd sequel of the Diablo series, it seems that players will be able to sell picked-up items in the AH for REAL MONEY, that's right it will be similar to a cash-shop, the only difference is that you can only buy items that dropped for someone else contrary to the cash-shops where the company creates the item for you. So how will it work? Its Simple you play the game as you have always done until some nice item drops, then you must make a decision... will you equip the item(and probably bind it to your character) or will you sell it... if you...

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