Quantum Conundrum review

This game has several similarities with Portal, in fact both come from the mind of the designer(Kim Swift) as and such you will be spending your time going from room to room surpassing challenges as they come.
In this game you take the role of a kid visiting his uncle, a genius Professor named Fitz Quadwrangle who has turned his mansion into a huge laboratory, on arrival you find that as usual something went wrong and you are now stuck in the mansion.

One thing my geeky side finds very entertaining is that Quadwrangle, who acts as a narrator/guide in a similar manner to Glados in Portal is voiced by John de Lancie, who will be easily recognized by anyone who enjoyed watching Start Trek as Q, which is also in that series related to the quantum phenomena, so has you can imagine every time Professor Quadwrangle spoke I was literally imagining Q saying those words which added to the enjoyment of the game.

The mechanic of the game revolves around using dimensions who change the properties of the world in order to overcome the challenges. These four dimensions are the fluffy(objects becomes lighter), heavy(objects becomes heavier and can resist lasers), slow and reverse gravity dimensions, they change the physics of all objects and can only be used one at the time. Initially you have little control over the dimensions them selves and its usually one or two at the same time, but as the game progresses you will start using more dimensions.

While the concept of the game is interesting and fun, I found the puzzles them selves to be boring as my brain was craving for some hard challenges, mainly because the narrator usually tips you in how to overcome the problem reducing that feeling we get after achieving something difficult, making most part of the game feel almost like a big tutorial.

Like all puzzle type games there is little re-playability value, unless you like to try doing the same puzzles against the clock or/and in this case with less dimension switching, but then it no longer becomes a mental exercise and its all about reflexes and luck.

In the end regardless of what I felts about the challenges the game was fun, and when you look at the price of the game its definitely worth the cost, so far two DLC(downloadable content) have already been announced for this summer meaning puzzles will no doubt become more interesting from now on.

Bulletstorm review


A futuristic first-person-shooter filled with mutants, criminals, gore and everything else you can think of, this game caters to the primal urges of every FPS lover.

You are Grayson Hunt, the leader of a small blackops task-force called Dead Echo who went rogue because they found out that General Sarrano was using them as his personal assassination squad to murder innocents, after that you and your team became space pirates until an opportunity arises for you to make Sarrano pay.

The plot is pretty straight forward and there are no major plots or twists, but this game isn't about the story, playing this game is just like going to see a transformers movie, you go there for the special effects, the explosion and possibly to see some hot actress they forcefully added to the film, this game is no different.

In Bulletstorm combat is visceral and very fast-paced as you need to get in close and personal and kick some ass... literally, sliding through the ground kick enemies in to the air and blowing their head off is a common occurrence in this game.


There is some sort of progression were it allows you to spend point you earn from killing enemies to restock and upgrade your weapons slightly, so if you like games like Unreal Tournament where you are awards more point for doing double kills, then you probably will love Bulletstorm because not only do you get more points for a double or triple kill you also get point for killing your target with style.

I truly had a great time playing this game. I found my self smiling or laughing the whole game because the character are always making witty jokes at each other and shooting at the balls of the enemies for extra points is not only hilarious, but because also it appeases my inner-phycopath in a way I haven't felt since WH40k:Space Marine.

 
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