...but I did it anyway.
As I leveled my character I noticed that seeing dead or downed players on the mini-map was a common occurrence, many of them would die several times on tougher dynamic events and required constant reviving, it was almost a full-time job but I never put much though into it since the XP from reviving them was decent.
When I reached lvl 30 I found my self in a pretty Silvary town filled NPCs and I took a break to start with dinner preparations, so I left my character in that "safe looking" town and went to the kitchen, little did I know that this little Silvary camp(south of kessex hills) was constantly raided by undead, so to my surprise I was dead when I came back from the kitchen, that was my first death. From that moment I decided to challenge my self to reach max level without dieing, so I deleted that character and restarted from scratch.
Regardless of my wish to not die, I was not about to just play safe since there is no fun in that, I did however begun to take extra precautions when I had to go AFK. At first I would teleport to safe location but that had a cost, then I remembered that I had a Hall of Monuments Teleportation stone(to access my HoM rewards from GW1) in my bag that would teleport me to a safe instance, I could use it at anytime providing I was not in combat and when I leave the instance I would return to my former location, it was perfect, so from then on I begun using it every time I wanted to go AFK.
The reason I was able to avoid death can be summed to one word, "dodging". It is the most powerful combat mechanic in the game, it's great to avoid those mean red circles and the nasty 1-shot hits from bosses, however I still see a lot of players ignoring it and just standing there taking the punishment which I assume is the reason for most deaths.
That screen-shot was taken 9 days ago and ever since I got to level 80 tried to get my self killed, first I would farm whole groups
of undead, then I tried soloing Veterans eventually I died the next day
when I tried to solo 3 veteran NPCs but I did so with a smile, my quest was over...
I must say that I had a lot of fun doing this achievement even though it was just for personal satisfaction. It reminded me of when I played the old Diablo 2 in hardcore mode, every time my hp bar dropped bellow 30% I could feel my heart ponding against my chest, I even went down a few times during my adventure and I could feel the sweat going down my back when it happened.
I'm however a bit disappointed that the "lifetime survivor" achievement was not working(and still isn't at this time) as it would clearly be complete by now.
As I leveled my character I noticed that seeing dead or downed players on the mini-map was a common occurrence, many of them would die several times on tougher dynamic events and required constant reviving, it was almost a full-time job but I never put much though into it since the XP from reviving them was decent.
When I reached lvl 30 I found my self in a pretty Silvary town filled NPCs and I took a break to start with dinner preparations, so I left my character in that "safe looking" town and went to the kitchen, little did I know that this little Silvary camp(south of kessex hills) was constantly raided by undead, so to my surprise I was dead when I came back from the kitchen, that was my first death. From that moment I decided to challenge my self to reach max level without dieing, so I deleted that character and restarted from scratch.
Regardless of my wish to not die, I was not about to just play safe since there is no fun in that, I did however begun to take extra precautions when I had to go AFK. At first I would teleport to safe location but that had a cost, then I remembered that I had a Hall of Monuments Teleportation stone(to access my HoM rewards from GW1) in my bag that would teleport me to a safe instance, I could use it at anytime providing I was not in combat and when I leave the instance I would return to my former location, it was perfect, so from then on I begun using it every time I wanted to go AFK.
The reason I was able to avoid death can be summed to one word, "dodging". It is the most powerful combat mechanic in the game, it's great to avoid those mean red circles and the nasty 1-shot hits from bosses, however I still see a lot of players ignoring it and just standing there taking the punishment which I assume is the reason for most deaths.
type /deaths to see your death count |
I must say that I had a lot of fun doing this achievement even though it was just for personal satisfaction. It reminded me of when I played the old Diablo 2 in hardcore mode, every time my hp bar dropped bellow 30% I could feel my heart ponding against my chest, I even went down a few times during my adventure and I could feel the sweat going down my back when it happened.
I'm however a bit disappointed that the "lifetime survivor" achievement was not working(and still isn't at this time) as it would clearly be complete by now.