We were all excited by the GW2 launch, however once the head-start begun it was chaos. I love Guild Wars in all its glory but I have to say it had one of the most problematic launches I have seen, and I have participated a few.
Some of the problems were to be expected such as login server overload due to sheer amount of players trying to login and reserve their names, other problems however like party members not showing in the map or players in a party not being able to join the same instance, those hit me completely by surprise because in all betas and stress-tests they done previously every feature worked perfectly.
Like all companies ArenaNet begun doing daily patches which in my books is great, but for some reason players hate them because it stops them from playing for a few minutes, here is a message for those guys out there "they are fixing things the game you are playing, stop being retarded specially when the 'downtimes' are basically 10-15 min once a day".
The game never stopped being playable and due to the Overflow system players could always play the games even if their server was full plus the downtimes are minimal, so even though they had a rough time I believe it was still a reasonably successful launch.
2 comments:
I didn't think I'd like this game at first. I absolutely love it now. Compared to the MMO problems of old (here's looking at you, WoW), it's near perfect!
The game never stopped being playable and due to the Overflow system players could always play the games even if their server was full plus the downtimes are minimalLOL Boost
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