Every Guild Wars fan or at least one that likes to watch videos, knows how the Ranger class has been among the weakest in the game, this is due to its special mechanic is the "pet system" because quite honestly its just bad from the AI to its utility, so bad in fact its probably the least played profession and the hardest to find videos of and its common for most rangers to just ignore/forget they even have a pet.
The truth is the pet being the Class mechanic means it has a major role in the overall output of the profession and AreaNet knows this so they started to give it the love they have been promising for a while.
Pet Controls
I don't know why the game did not had this from the start, but at least now pets have 2 modes, active and passive, being the first allowing your pet to automatically attack your target and in the second it will do nothing until you tell him to.
Pet Evolution
Before Rangers had to tame and level up his pet, even though its fun the first time considering that you have multiple pets to choose from it gets annoying if you need to do it from scratch, this has been changed, Pet will now always have the Rangers level and their stats will be determined by its species.
Pet Species and Families
All animal companions now belongs to a species and each species belongs to a family, for example a polar and a brown bear are different species withing the Bear family. The species will determine the stats of the pet and a Unique skill that needs to be manually used by the ranger while the Families will determine the 3 basic pet skills that determine the pets role and are automatically used by the pet.
Taming
Ranger will no longer need to tame pet they already had before in order to play with it, by taming a pet from a specie it will unlock it for you so you from then on you can equip that species into any pet slot as long as you are out of combat, this means that a single ranger can tame all species and have a huge collection of pets to choose from.
In-Combat Pet Switching
Yeah that's right, Ranger now have the ability to switch between 2 pet slots on the fly even while in combat, if pet is dead it will still switch however it will increase the switching ability cooldown but the pet will be alive and with full health next time you call for him.
Extra pet slot
As of now Ranger have an additional slot from the previous 3 making a total of 4 slots, 2 terrestrial and 2 aquatic with amphibious pets will of-course be able to take any of the types, this will allow the Ranger to have more variety adding to its already versatile gameplay.
I for one am happy so see this as Ranger is probably going to be the first character i will play with, however i would still prefer if we had a choice between a having a pet or something else like a quiver that allows the ranger to switch arrow types thus adding effects/conditions to the arrows or a trap bag that would allow the ranger to have several more active traps.
But its still a happy day for us Rangers...
7 comments:
Nice news!
Omg that's so cool...but wait...not the news I was waiting for! When are they disclosing the last profession! D:
pets receiving love? ...duh
Don't understand people who can say it was ok, if Anet changed it, its sorta a given it wasn't? lol
Pets evolving... where have I heard that before?
something i will try for sure XD hahaha
great post, is good to know that my pets in GW2 will be awesome =D
Post a Comment