SW:TOR - (Raid Loot) trend for the future?

  It's come to my attention that Star Wars is on test phase regarding a new way to sort through loot drop from Operations(raids) in game, now any mmo gamer worth their salt should have experienced at least some of the few classic raid loot dramas, DKP system? Ninja looted? Well if this new system works out we can say goodbye to them and some more!
Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.

As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.
  • The items that do not drop for you (or do not appear in your loot bag) from boss kills can all be bought from the commendation vendor.
  • To access new flashpoints you have to clear beginner ones.
  • There will be no pre-raid armor grind. You will enter low-level raids in the armor you finished your story in.
  • Loot bags can contain upgrades for weapons and armor.
  This means that Raid-Loot will start to be a personal-drop instead of raid-drop, it will definitely help to avoid loot issues within guild members but will it turn guilds into randomized groups? Hopefully the tests will prove otherwise.

3 comments:

Unknown said...

AWESOME! that's a great loot-system, realy.

pv said...

hmm im not really sure what that is but from the reaction of others it must be awesome

Anonymous said...

funny pen....cool post! I havent kept up with the game due to work but its cool news man! thanks!

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