Guild Wars 2: Engineer overview

  The Engineer is an uncommon profession in a fantasy MMO mainly because it is a technological class and since most fantasy games are centered in medieval times there isn't much room for guns and explosions.

  Of all professions the Engineer is the one with the least weapons and the only one with a single weapon set.
The Rifle and the double Pistol can be used to a good extent in long and close range as both have a immobilization skill however i am going to give the advantage to the Rifle because Jump Shot is an incredibly adaptable skill and i will explain why.
Basically this skill will make you leap forward while doing an AOE at both your current and targeted area, this can be used in several ways:
  • Charge: use it to get close to your target while he gets hit by the landing AOE and then you can use your flamethrower in his face.
  • Flee: put some distance from your target if you need to make a run for it.
  • Double AOE: select the area beneath you and who ever is nearby will get hit by the AOE two times.
  • Travel/Positioning: since you don't need a target you can use it to reach your destination or to gain access to some locations faster.
  The Shield comes with 2 abilities one to protect you and your team while the other is both defensive and offensive as it absorbs a projectile which you can then redirect at a target.

Tool belt
  This is the Engineers special feature. It give you a predefined additional skill for each of your healing and utility skills making it a total of 4 extra abilities. In the image bellow we can see that the player chose "Med Kit" as his 6th skill and gained "Bandage Self" shown in the F1 slot.

  This type of skill is unique to anything we have seen before, what this does is replacing your curret 5 weapons skills with 5 new things according to the Kit until you turn it off, as an example we can look at the above image and notice that the player is currently using the Flamethrower weapon kit which as replaced the first 5 weapon skills.

  My personal favorites will probably be the Flamethrower, Mine Kit and the Med Kit the last ones being the most simplistic as they only let you drop 5 bandages/mines but they have the highest strategic value.

  They are deployables that help us reinforce our site and you can have more than one as long as they are of different types, so it is possible to have a Flame turret, a Rifle turret, a Healing turret and a Thumper turret(aoe) at the same time... i am looking forward to test this.
  I have however one problem with the Rifle Turret... it's REALLY UGLY! (see image bellow)

  Overall the Engineer is one of my favorite professions, the arsenal at his disposal probably the largest of all professions and it has a lot of support skills giving this class one of the best tactical advantages in the game if you plan the fight ahead of time.


THE DARE said...

Love this game :)

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